Key takeaways
- There is no single best offerwall; pick by platform first (web wall or SDK), then by your users' countries and offer types.
- Run several walls side by side, add them one at a time, and keep the ones that earn most per 1,000 active users after reversals.
- Get revenue share, payment terms, and reversal rules in writing before you integrate anything.
Which offerwall is best for your site or app?
The best offerwalls for publishers in 2026 depend on what you run. For a rewards website, web-first walls with an iframe or link integration and a strong mix of games, offers, and surveys fit best, such as AdGem, ayeT-Studios, BitLabs, Lootably, MyChips, Prime Earn, RevU, and Torox. For a mobile game that wants a native in-app experience, SDK-based walls such as Tapjoy, now part of Unity, and the SDK options of AdGem, ayeT-Studios, BitLabs, MyChips, and Torox are the usual shortlist. For survey-heavy audiences, BitLabs and survey walls from other providers matter most.
In practice, most publishers do not pick just one. They run three to five walls, compare them on earnings per active user and reversal rate, and keep the ones that perform. This comparison is based on what each provider publishes on its official website and documentation, checked on October 22, 2026. Providers change their products often, so check the details with them before you integrate.
How to choose an offerwall: the criteria that matter
- Inventory fit. Games with level milestones, sign-up offers, surveys, receipts, or short tasks attract different users. Match the inventory to your audience.
- Platform and integration. Web walls open with a link or iframe. Mobile walls may need an SDK or can run in a WebView. APIs let you show offers in your own design. See Offerwall integration: iframe, link or API.
- Country coverage. Offers are priced and targeted by country. A wall that is strong in the US may have little for your users elsewhere, so test with your real traffic.
- Postbacks and reversals. Look for signed server-to-server postbacks, clear statuses, and a documented way to report reversals. Postback security explains what to verify.
- User support. Missing-reward tickets are the most common complaint on any wall. A provider with a reward status view and its own support process saves you time.
- Commercial terms. Revenue share, payment schedule, minimum payout, and payment methods. Few providers publish all of these, so get them in writing.
- Traffic rules. Every provider has rules on VPNs, multiple accounts, and incentives. Read them before you promote the wall.
Offerwall comparison table (as of October 2026)
Listed alphabetically, not ranked. “Yes” means the provider describes the option on its official site or documentation. “Not stated” means we did not find it published, not that it does not exist.
| Provider | Known for | Web wall (link or iframe) | Mobile SDK | Offers API | Published payment terms |
|---|---|---|---|---|---|
| AdGem | Game and app offers, multi-reward offers, rewarded video | Yes | iOS, Android, Unity | Yes, REST and GraphQL | Not stated |
| ayeT-Studios | Offerwall and surveywall with detailed publisher APIs | Yes | iOS, Android, plus Flutter and React Native SDKs | Yes | Not stated |
| BitLabs | Surveys, plus games, offers, receipt scanning, and cashback | Yes | iOS, Android, Flutter, React Native, Unity | Yes | Net-30, $100 minimum |
| Lootably | Web and app publishers, Offers and Reporting APIs | Yes | Android | Yes | Not stated |
| MyChips | Mobile game offers, in-house user support | Yes | Yes, several platforms | Not stated | Not stated |
| Prime Earn | Surveys, games, and offers in one wall | Yes, iframe | Not stated | Not stated | Not stated |
| RevU | No native SDK, contests for users | Yes, iframe or hosted page | No native SDK | Yes, whitelabeled | Not stated |
| Tapjoy (Unity) | In-app offerwall for mobile games | Yes, Web Offerwall | iOS, Android, Unity, React Native, Flutter | Not stated | Not stated |
| Torox | Web, SDK, and API options for reward economies | Yes | Android and iOS | Yes | Monthly, bank transfer or PayPal |
Update, checked on November 5, 2026: MAF, the company behind MyChips, says on its website that it has been acquired by Mistplay and that MyChips will continue under the name LoyaltyPlay.
The offerwalls, one by one
AdGem
AdGem positions itself as a loyalty and monetization platform built around an offerwall, with rewarded video and multi-reward offers alongside it. Its documentation lists pre-built options, a web offerwall and iOS, Android, and Unity SDKs, and partner-built options, an Offer API (REST) and Prism (GraphQL), for publishers who want their own interface. AdGem says it is active in more than 180 countries and highlights a built-in reward status flow for users. A good fit for games and apps that want either a ready-made wall or a custom one.
ayeT-Studios
ayeT-Studios offers a web offerwall, native iOS and Android SDKs, and Flutter and React Native SDKs published on its GitHub. Its publisher API documentation covers an Offerwall API, a Surveywall API, a Static API for loading inventory from your servers, a reward status API, and reporting APIs. It suits publishers who want deep data about offers, including multi-step game tasks, to build their own offer pages.
BitLabs
BitLabs is best known for rewarded surveys, and its documentation also lists games and offers, Magic Receipts for US users, and cashback. Publishers can integrate it on the web with an iframe or a link, through SDKs for iOS, Android, Flutter, React Native, and Unity, or through an API, with server-to-server callbacks for crediting. Its payments page states Net-30 payment and a $100 minimum. If your users like surveys, it belongs on your shortlist.
Lootably
Lootably builds rewards-based monetization for mobile app and web publishers. Its documentation covers an iframe, a direct link, an Offers API for custom displays, a Reporting API, postbacks, conversion webhooks for pending, rejected, and approved conversions, and an Android SDK. Its homepage reports more than $13.2 million paid to publishers. A practical choice for GPT sites that want a simple web integration with good reporting.
MyChips
MyChips, from MAF, focuses on game offers, including offers from its own game studio and partner advertisers. It offers an iframe, a direct link, and SDKs, with documentation for several platforms, including Android, iOS, Unity, Flutter, and React Native. It also highlights in-house customer support for your users. A natural fit for mobile games and gaming audiences.
Prime Earn
Prime Earn offers surveys, games, and offers in one integration, which it describes as customizable and quick to set up with an iframe. It says it covers more than 80 countries with localized content and includes engagement features such as streaks and bonuses. It is used mainly by rewards websites and apps. Ask about API access and terms directly if you need them.
RevU
RevU says its offerwall integrates without a native SDK, and its developer documentation covers a web-based integration and an API for custom and white-label offerwalls. It works across apps, games, and websites. Its site does not publish payment terms, so ask for them during onboarding. RevU has also run contests on partner rewards sites, with prizes for the users who earn the most on its wall. A good second or third wall for apps that do not want another SDK.
Tapjoy (Unity)
Tapjoy is now part of Unity, which publishes a step-by-step guide for publishers moving from the ironSource Offerwall to the Tapjoy Offerwall. It is built mainly for mobile apps: Unity’s Offerwall documentation lists native iOS and Android SDKs plus SDKs for Unity, React Native, and Flutter, and a JavaScript Web Offerwall for websites. Unity describes offer formats such as multi-reward CPE and daily rewards, and features such as geo multipliers for region-specific exchange rates. Best for mobile games that already work with Unity’s tools.
Torox
Torox offers a web-based offerwall, an SDK for Android and iOS games and reward apps, and an API for pulling offers into your own design. It is one of the few providers that publishes its payment approach in its publisher FAQ: a monthly payment cycle, paid automatically by bank transfer or PayPal. Torox asks that publishers have a game economy or a platform that rewards users with virtual currency or other benefits.
Which offerwall fits your property
- Rewards or GPT website: start with web walls that cover different inventory, for example one strong in games, one in surveys, and one generalist. Add walls one at a time so you can measure each one.
- Mobile game: decide first whether you want a native SDK or a WebView wall. SDKs give a native feel but add app size and updates; a link in a WebView ships without an app update. Read What is an SDK? for the trade-offs.
- Survey-heavy audience: put a survey specialist next to a general offerwall, since survey users and game users behave differently. Survey walls vs offerwalls explains the difference from the user’s side.
- Custom design: choose providers with an offers API, and budget time for building, caching, and support.
Where you place the walls matters as much as which ones you choose. See Offerwall placement and How to set your virtual currency exchange rate.
How to test an offerwall before you commit
A fair test takes a few weeks and very little code. This is the part you control, and it tells you more than any ranking can.
- Ask for the terms in writing: revenue share, payment schedule, minimum payout, payment methods, and how reversals are reported and deducted.
- Check the postback. Is it signed, does it include a transaction ID and status, and does it send reversals?
- Open the wall from each target country on a real device and count the offers your users would actually see.
- Run it for a few weeks with the same placement and the same exchange rate as your other walls.
- Compare on the same scale: earnings per 1,000 active users, conversion rate, and reversal rate. eCPM and EPC explained shows the formulas.
- Read the support queue to see which wall causes the most missing-reward tickets, and how fast the provider helps.
Illustrative example: Wall A vs Wall B after reversals
A rewards site with 5,000 monthly active users runs Wall A and Wall B for a month. Wall A earns $900 with a 4% reversal rate, and Wall B earns $1,100 with a 15% reversal rate. After reversals, Wall A keeps $864 and Wall B keeps $935, which is $172.80 and $187 per 1,000 active users. Wall B still wins, but by far less than it first looked, and its reversals may also mean rewards already paid to users that you cannot get back. The figures are made up for the example; run the same sum on your own reports.
Common mistakes
- Adding ten walls at once, which confuses users and makes it impossible to see which wall earns.
- Judging a wall by the payout on a few big offers instead of what it earns per active user.
- Ignoring reversals until users have already cashed out.
- Choosing an SDK-only wall for a website, or a web-only wall for an app that needs native screens.
- Promoting a wall with promises its offers do not keep, which breaks most providers’ rules.
How to add Moonetix as one of your walls
If you want Moonetix in your side-by-side test, the setup is short.
- Apply as a publisher at moonetix.com. Every application is reviewed by hand, and once you are approved, apps you add are live right away.
- Add your site or app in the dashboard and set the same currency name, icon, and conversion rate your other walls use, so the comparison stays fair.
- Open the wall with a signed link or iframe, use the Android, iOS, Unity, Flutter, or React Native SDK in an app, or show offers in your own design with the Offers API. The Quick start covers each option.
- Credit users only on your server from the signed postback, which keeps the same transaction ID on a later reversal, and check the whole flow with Test your app before launch.
Running a specific kind of property? Moonetix by industry shows the setup and the platform rules for apps, games, communities, rewards sites, and more.
Adding Moonetix as a wall you can test side by side
Moonetix, a pay-per-result affiliate network, is not in the table because we do not rank ourselves against other providers. Run it next to your current walls and judge it with the same test above. To try it, see how the Moonetix offerwall works and get your integration plan ready.
Frequently asked questions
Which offerwall pays the most?
It depends on your audience and countries, and most providers do not publish their revenue share. The only reliable answer is to test several walls with the same placement and compare earnings per 1,000 active users after reversals.
How many offerwalls should a rewards site have?
Many sites run three to five. That covers different offer types and countries without overwhelming users or your support team. Add walls one at a time and remove the ones that do not earn.
Do I need an SDK to add an offerwall to my app?
Not always. Several providers, including RevU and Moonetix, work without a native SDK through a link, WebView, or iframe. Others, such as Tapjoy, are built around an SDK.
What is the best offerwall for a website?
Choose a provider with a web wall that opens with a link or iframe, offers for your users’ countries, signed postbacks, and clear reversal reporting. Test a few side by side rather than relying on a single list.
Are offerwalls allowed on Google Play and the App Store?
Offerwalls are widely used in apps on both stores, but you must follow each store’s policies on rewards and ads, and not reward users for rating or reviewing apps. Can you pay for app reviews? explains what the stores allow.


